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Vampire Powers - All Things Anita









In the Anitaverse, Vampires have a variety of mental powers, most of which depend on eye contact. Vampires also typically gain more power over time. This can be in the form of additional strength to the powers that they already have, or they can acquire new powers.

Though it is rare for an older vamp to gain a totally new power without some other metaphysical input/cause being present to account for the up-swing.

Some of these powers all vampires have to varying degrees; others have or develop them depending on their siring blood line.


Vampire Powers - All Things AnitaVampire Powers - All Things AnitaVampire Powers - All Things Anita


Common Vampire Powers


  • Unnatural strength, fast moving, quick healing, great hearing, improved sense of smell and vision. This is what every vampire gains.
  • Vampire's Bite: A vampire's bite can provide the vampire with mental control over the victim if the vampire enters a victim's mind during a bite. After a few bites, this control over the victim can be absolute. The effect of the bite can be removed by disinfecting the wound thoroughly with holy water. This is a painful process. A vampire's bite can be sexual.
  • Empathy - Most can also 'smell' emotions, though they can also describe it as a sensation against their face and mind. Vampires refer to being able to "smell" emotions such as fear and lust, and some vampires are able to detect lies. It is not clear precisely how much of this ability involves literal scent and how much involves mental powers. However, mental powers are clearly a significant component; once Jean-Claude makes Anita his human servant, he is unable to read her emotions, which suggests that the technique is not purely physical.
Strength

Vampire Gaze
  • Enthralling/rolling - this is when a vampire captures the mind of a person. Usually, eye contact is needed but a powerful vampire can do it without. Pain and other distractions can help a strong-willed person break free of this trick. "Rolling" typically refers to a temporary hypnotic state in which the vampire can give commands to the victim, or to reduce the pain of a vampire's bite.
Victims with supernatural power, such as other vampires, animators, human servants, and lycanthropes, display varying amounts of resistance to this technique, but most people avoid the technique by not looking vampires directly in the eyes.

  • Deep trance -a sufficiently powerful vampire can put a victim into an effectively permanent hypnotic state. The vampire who puts a person in deep trance can call them anytime, anywhere, and they would answer.
Vampires sometimes pretend to release a rolled human to appease the police, but if they have been "deep rolled" they can still recall them. The only thing to break the hold is the death of either the vampire or the victim.
  • Glamor - an illusion to make their appearance more attractive to humans, or in some cases less attractive (Janos, BB).
  • Mass Hypnosis - Some vampires are able to exert a hypnotic effect over an entire crowd. Mass hypnosis is not a widely known vampire power, and has its limits. This is considered non-permanent and legal. It is often used as part of an entertainment venue. (GP, LuC)


Master Vampires


Animal to Call
After a period of time - often a few centuries, some vampires reach "master vampire" status. Not every vampire will become a master no matter how long it lives.

A vampire becomes a master when it develops enough inner power to be able to raise itself from the dawn death and no longer has to rely on a more powerful vampire to keep it alive. Master vampires are more powerful than typical vampires with regard to the general abilities discussed above. They also have the ability to control lesser vampires, and may also develop additional powers.

  • Animal to call - master vampires gain an affinity to an animal and are able to call that animal to them and influence its behavior. This ability extends to the were animal of that type if it exists. Only the most powerful lycanthropes can resist or block the effect of the call. Some Master vampires have more than one animal to call. The animal does not have to be a true beast, Warrick could call, butterflies, Samuel called Merfolk, Seraphina could call ghosts.
  • human servant - Most or all master vampires appear to be able to create a "human servant", but not all do. By marking a human with four successive "marks", the vampire makes the human into a human servant. A vampire can only have one human servant at one time, and cannot remove a mark once given.
A vampire's human servant functions similarly to a witch's familiar in that when the servant is nearby, the vampire's abilities are stronger - even more so, when they are touching. Most vampires seem to be able to exercise some control over their servants, but a necromancer servant, such as Anita is, has complete free will. The death of either the servant or the vampire may injure or kill the other member of the relationship. For the detailed process, see Human Servant

  • rising early, or being able to delay the dawn death - Some master vampires are able to wake, move, and use their powers during daylight (but must remain in shadow).

Human Servant


  • Resist Silver - Some vampires are not hurt as badly by silver and some are not affected at all. It depends on how much power the vampire has and how old the vampire is, though age alone rarely has that effect.
  • Drain Power - A master is capable of drawing all of the power from vampires that he has personally sired, reducing them to a weakened, near-skeletal state.
  • Projecting emotion/sense - such as hunger or lust on to others.
Master vampires have almost total control over their Kiss, can force them to hunt as a pack for two reasons - either the older vamp is teaching the younger to hunt, or the Master is using the joint kill to solidify the bond of the group.

Less common powers





  • Using Voice with physical sensation - the ability to form an emotional or hypnotic connection with their voices. E.G. Jean-Claude can make his voice feel like the soft touch of fur or the sharp brush of a cold wind, depending on the emotion that he is pushing with the words (GP, CotD) Asher also has this power, but while Jean-Claude is able to portray joy and pleasure better, Asher is able to portray sadness and bitterness better. It is unclear whether this difference is related to the power, or simply due to the personalities of the individual vampires.
  • Call Shadows - Some master vampires can call shadows, cloaking an area in darkness. Serefina conceals her orchard this way in Bloody Bones.
  • Telepathy - rare outside of permanent bonds. E.G. Aubrey has this power and uses it to influence Anita. Many master vampires can send telepathic messages to their 'get' like this. Masters can also communicate with their servants.
  • Mind Reading - Some vampires have a mind reading power. Some need physical contact for this power to work while others can hear every thought.
  • Alter memories - a vampire can make a person forget certain things or remember them differently.
  • Levitating - the ability to fly. Nikolaos has this ability, as does Asher, Jean-Claude and Damian. This power is often kept quiet from the majority of the population.

  • Telekinesis - able to move objects without physically touching them. Jean-Claude does this one in Guilty Pleasures to Anita.

  • Wind or other aspects of weather - there are few examples of this, one being Nikolaos having a temper tantrum.
  • Feeding via the mind - A vampire can gain sustenance by entering a victim's mind - Nikolaos does this in Guilty Pleasures
  • Feeding via touch - A vampire can gain sustenance by having close, continual, almost sexual contact with a human - Jean-Claude does this with Anita in Burnt Offerings

Levitation


  • Compulsion - makes the victim want to be touched by the vampire or to obey the vampire's instructions.
  • Ability to waken from sleep if required or disturbed. Older vampires have a lighter form of 'day death' and can rise from it if stimulated. Aubrey does this in Guilty Pleasures, as does Seraphina in Bloody Bones.
  • Daywalking - the ability to both stay awake during the day and to be able to tolerate certain amounts of sunlight. It is a rare talent. She-Who-Made Damian had this power. Mr Oliver could tolerate low levels of sunlight though it wasn't clear that he could actually daywalk. Warrick was able to move about during the daylight, though it weakened him, in Burnt Offerings.
  • Ability to inflict wounds from a distance - by using their own aura or the aura of their victims, vampires can inflict various sized cuts without physical contact. Mr. Oliver, Yvette, and Anita Blake (a human servant) can do this.
  • Multiple power bases - most vampires can only draw power from blood, however, some of the older vampires can gain sustenance from emotions such as lust (incubi and succubi) and fear (nighthags). A few examples are Belle Morte, Jean-Claude (lust), and Morvoren a.k.a She-Who-Made-Damien (fear)



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